dead language

Sound Design

Institute of Contemporary Art, London

October 2007 

Interactive performance presented by Foolish People.

The overarching idea was of a reality that has become a copy of itself. The sound environment for the first part of the performance,  “Church” evolved in the second half into “Eden” reflected the development of the piece, while still keeping an underlying theme to hold the performance together and suggest continuity. “The Shanty Town”, a derelict waiting area, radios playing half-remembered pop songs. In the “Value Room” a twisted lounge music.

In addition to this, specific effects and sounds where created, working closely with the creative director and the performers.


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